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Fireproof Games released The Room Two to iOS and Android devices in early 2014. įollowing the success of the first game they began development of a sequel, The Room Two, which was released on iPad on 12 December 2013. By May 2013, The Room sold over two million copies. At the 2012 British Academy Video Games Awards, The Room won the award for Best British Game, as well as being nominated in the Mobile & Handheld, Artistic Achievement and Debut Game categories. It was featured as editor's choice on its release and later named the iPad Game of the Year for 2012. The first game, The Room took six months to develop and was released in September 2012 by Fireproof Games.
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Each game in the series generally has several puzzles, with a narrative of the player following in the footsteps of one that previously had been in contact with the Null, leaving notes behind that become more and more deranged with each puzzle. The player can tap a special icon to wear an eyepiece that lets them see into the Null to discover hidden information or manipulate parts of the puzzle box. Some portions of these boxes are constructed from Null. The game's mythos involves a fifth classical element called " Null" which has the ability to bend reality and warp the mind of those in contact with it. Manipulation of these elements is via the device's touchscreen (or in the case of Windows, through the mouse interface), such as turning handles or sliding boxes. Each puzzle box requires the player to manipulate elements on the box to access hidden caches or mechanisms so as to explore the contents of each box further.
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As of 2020, there have been five titles in the series, first released for mobile devices ( iOS and Android), and have seen selected ports to Microsoft Windows and the Nintendo Switch, with the most recent game being released exclusively for virtual reality.Įach non VR game involves a series of highly detailed virtual puzzle boxes, which the player sees from a first-person perspective, giving them the ability to zoom in and out and move around the puzzle box to locate its features. The Room series įireproof's principal product has been a series of puzzle games called The Room. They also currently working on a new title unrelated to The Room games. Their first game was The Room, and they have since developed three sequels to the game by 2018, building their team to about 17 employees. In 2012, Fireproof Studios opened a division, Fireproof Games, that would focus on video game development. Fireproof Studios has also contributed art and assets to Ridge Racer Unbounded, the DJ Hero series, and Kinect Sesame Street TV.
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Fireproof Studios worked closely with Guerrilla Games to provide the art for multiplayer levels within Killzone: Shadow Fall and Killzone: Mercenary. Fireproof Studios credited LittleBigPlanet creator Media Molecule, who outsourced art creation for LittleBigPlanet 's downloadable content and LittleBigPlanet 2 to Fireproof Studios, as a major help during their first two years. The studio was intended to be a freelance art studio, but eventually started creating its own games.
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The six founders were formerly employed by Criterion Games and met while working on Burnout 3 and developed the idea of working as a team during work on Burnout Paradise. In the meantime, we’re off to set a hot lap around Seaside Route 765.Fireproof Studios was founded on 3 September 2008 by Christopher Cannon, Tony Cartwright, Mark Hamilton, Barry Meade, David Rack and Damien Leigh Rayfield. We’ll be keeping a close eye on this without getting too carried away.
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The last console and PC Ridge Racer was the much-maligned Ridge Racer Unbounded, which aimed to reinvent the franchise and was developed by Bugbear Entertainment before it moved on to Wreckfest. It’s been five years since the last Ridge Racer game, and that was the mobile app Ridge Racer Draw & Drift, sadly. We reckon the market is ripe for an arcade racing revival, even if it’s just a collection of remastered Namco classics. You can never rely on trademark requests resulting in a finished product, but we would desperately love new racing games from the Japanese gaming giant. Does it mean that someone, somewhere, within Bandai Namco is thinking about Ridge Racer? Yes.
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Rave Racer (a Ridge Racer arcade cabinet spin-off), Ace Driver (a single-seater arcade game from 1994) and Victory Lap (a sequel to Ace Driver) were also part of the trademark applications.ĭoes this guarantee a new Ridge Racer game? No, absolutely not. Bandai Namco recently filed several trademarks for Rave Racer, Ace Driver, Ridge Racer, and Victory Lap.